LynnBlakeGolf Forums - View Single Post - Air-time Thread: Air-time View Single Post #3891 07-20-2012, 03:34 AM airair Senior Member Join Date: Aug 2010 Location: Norway Posts: 5,930 Is it right or wrong from Golf Digest http://lynnblakegolf.com/forum/showthread.php?t=1990 http://www.lynnblakegolf.com/forum/thread5466.html TGM: http://www.lynnblakegolf.com/forum/thread7825-13.html #126 Things to look into.. 1. Extensor Action. 2. Hinge Action. 3. The Flying Wedges. 4. The differences between Hitting and Swinging. 5. The Power Package Concept. 6. Delivery Paths. 7. Release Triggers. 8. The Inclined Plane and the Geometry of the Stroke. 9. Loading Procedures. 10. The Three Zones and their respective Components. .. http://www.lynnblakegolf.com/forum/showthread.php?t=923 http://www.lynnblakegolf.com/forum/s...ead.php?t=5956 Originally Posted by annikan skywalker: http://www.lynnblakegolf.com/forum/s...?t=1940&page=4 The components of the "Wedges": Left Arm Flying Wedge The Hinge Pin The Hinge Blade The Strap Hinge The entire Left Arm The #3 Accumulator The #2 Accumulator The #2 Pressure Point The Base of Left Thumb...1/2 of the #1 PP The Clubshaft Right Forearm Flying Wedge The Right Elbow Location The Right Forearm The Level Right Wrist The Right Wrist Bend The cup of the right hand palm ...the other 1/2 of the #1 Pressure Point The #3 Pressure Point The LCG or "Sweetspot" Plane.. TGM Secrets Of G.O.L.F. GEOMETRICALLY ORIENTED LINEAR FORCE If you don't like a given Component Variation, recommended or otherwise, then HOMER KELLEY would be the first to tell you to avoid it and use something else. The reasons for 'not liking' something ranges from physical inability to execute to psychological. There are ten trillion Strokes in TGM, roughly half Hitting and half Swinging. Use the one(s) you like. Again quoting HOMER, "Do whatever you like. Have fun! Enjoy the game!" HOMER KELLEY THE G.O.L.F. SWING IS: 1) THE HINGE ACTION = Clubface Control – 2G 2) Of an ANGULAR MOTION = Club head Control – 2K 3) On an INCLINED PLANE = Club shaft Control – 2F THE THREE ESSENTIALS ARE: 1) A Stationary Head 2) Balance 3) Rhythm THE THREE IMPERATIVES ARE: 1) A “Flat” Left Wrist 2) A Club head Lag Pressure Point 3) A Straight Plane Line THE MACHINE CONTROLS THREE FUNCTIONS 1) The Inclined Plane is CLUBSHAFT Control – See 2-F and 4-0 2) The Pressure Points are CLUBHEAD Control – See 2-K and 4-0 3) The Left Wrist is CLUBFACE Control – See 2-G and 4-0 THE THREE STATIONS OF THE MACHINE 1) ADDRESS - be as prepared as possible 2) THE TOP - be as precise as possible 3) THE FINISH - be as smooth and complete as possible through Impact to the Finish THE STAR SYSTEM TRIAD 1) ·The THREE IMPERATIVES (2-0) 2) ·Controlling the THREE FUNCTIONS (1-L-A/B/C) 3) ·Through the THREE STATIONS (12-3) THREE ZONES 1) BODY CONTROL------ Pivot ---------- Body----------- Balance 2) CLUB CONTROL ------ Power --------- Arms ---------- Force 3) BALL CONTROL ------ Purpose-------- Hands --------Direction PERSONALLY, I THINK OF THE TWELVE SECTIONS AS FOUR SUBSETS OF THREE – LYNN BLAKE 1) Three to get ready -- Preliminary Address, Impact Fix, Adjusted Address. 2) Three to get up -- Start Up, Backstroke, Top. 3) Three to get down -- Start Down, Downstroke, Release. 4) Three to get around -- Impact, Follow-Through, Finish. AT THE TOP ♦ Shoulders CENTERED over the hips. ♦ Hips CENTERED between the feet. ♦ Feet feel EQUAL pressure. MOTIONS ♦ Basic Motion = Clubhead goes two feet back and two feet through (kinda like a chip) ♦ Acquired Motion = Clubhead taken back until the right forearm is parallel with the ground and then parallel with the ground again on the follow through ("9-3"). ♦ Total Motion = Full golf swing. POWER ACCUMULATORS PA # 1 is the bending and straightening of right arm (Muscle thrust) PA # 2 is the cocking and uncocking of the left wrist (Velocity power) PA # 3 is the turn and roll of the angle established between the Clubshaft and the Left Forearm when you take the grip, the more in the fingers, the sharper angle, to zero out the #3, put the club in the palm...just like putting grip.(Transfer Power) PA # 4 is the angle formed by the Left Arm and the Left Shoulder. (Radius Power) PRESSURE POINTS PP # 1 Right heel pad against left thumb PP # 2 Last 3 fingers of left hand PP # 3 Right index finger against shaft PP # 4 Left arm against chest FIVE STEP POWER PACKAGE SEQUENCE 1) Accumulation 2) Load 3) Storage 4) Delivery 5) Release. THERE ARE 4 ACCELERATION PERIODS: 1) Start Down -- Shoulder Acceleration. 2) Down stroke -- Hand Acceleration. 3) Release -- Club head Acceleration. 4) Impact and Separation -- Ball Acceleration. BACKSTROKE = Up-Back-In DOWNSTROKE = Down-Out-Forward THE THREE BASIC WRIST MOTIONS CAN BE CLASSIFIED AS: 4-A. HORIZONTAL..........Bend and Arch CLUBSHAFT .....Grip Motion 4-B. PERPENDICULAR ....Cock and Uncock CLUBHEAD.......Wrist Motion 4-C. ROTATIONAL..........Turn and Roll CLUBFACE........Hand Motion TERMS FOR THE CENTER POSITION IN EACH CLASSIFICATIONS ARE: 4-A. FLAT (-A) 4-B. LEVEL (-B) 4-C. VERTICAL (-C). CORRECT WRIST CONDITIONS The Left Wrist is always Flat and the Right Wrist is always Bent and Level. THE MAGIC OF THE RIGHT FOREARM Bending and Straightening the Right Elbow will RAISE AND LOWER the Left Arm and/or COCK AND UNCOCK the Left Wrist with out Bending, Flattening or Cocking the Right Wrist. Practice this first at Impact Fix. So, the Right Elbow Action either powers and/or controls all three elements of Three Dimensional Impact (6-C-0) per 1-L-9. All this you will come to know as the MAGIC OF THE RIGHT FOREARM. UPDATES TO THE BOOK OF G.O.L.F. “Because of questions of all kinds, reams of additional detail must be made available—but separately. And probably endlessly.” (1-H) STROKE PATTERN CONCEPT ♦ 24 Components-actions that can be properly executed in more than one way: Constants or Sameness’s ♦ 144 Cataloged Variations: Variables or Differences ♦ 446,512,500,000,000,000 ways to do it right ♦ Every component of an efficient and dependable Golf Stroke has a proper relationship to every other component, and that relationship is geometrical. Understanding that the Golf Stroke is based on the LAWS of the geometry and physics of Force and Motion (the Mechanics) we can effectively investigate the complete understanding of the Principle of Golf, which is….“The Line of Compression”. Through the “Mechanics” of Golf we can learn to produce and manipulate…. “The Line of Compression” ♦ The number one alignment is the Flat Left Wrist (at impact). The Flat Left Wrist is a Golfing Imperative. Without it, more information means only more confusion. NEWTON’S LAWS Force and Motion Vectors must comply with Newton’s first three laws; ♦ The Law of Inertia: Newton’s First Law. There is no change in the motion of a body unless a resultant force is acting upon it. ♦ Force and Acceleration: Newton’s Second Law. Whenever a net (unbalanced) force acts on a body, it produces an acceleration in the direction of the force, an acceleration that is directly proportional to the force and inversely proportional to the mass of the body. ♦ Reacting Forces: Newton’s Third Law. For every acting force there is a reacting force that is equal in magnitude but opposite in direction. 1L-16 & 2-D-0 DIRECTIONAL FACTORS Homer Kelley had the basics correct almost 40 years ago: 1L-16 The Plane Line controls the Clubhead Line-Of-Flight. Clubface alignment controls the Ball Line-Of-Flight. 2-D-0 The direction of the ball will always be practically at right angles to the Clubface and square to the leading edge of the Clubface at separation. D-Plane is simply a more complex-in depth version of Homer's work. If you are a physicist, you need to know the D-Plane, if you are a golfer, or just an idiot like me, what Homer said about the balls starting path will do just fine. BALL STARTS CLOSER TO FACE AND CURVES AWAY FROM PATH __________________ Yoda: The Sweetspot lies in the plane of both the Left Arm and the Right Forearm Flying Wedges. Except during Impact, the Clubshaft is its visible proxy in both cases, especially when the Clubface is turned On Plane. At LynnBlakeGolf, we teach MOTION. Motion learned MECHANICALLY; aligned GEOMETRICALLY; and performed (ultimately) SUBCONSCIOUSLY. [For the record, these lines are copyrighted.] ... The Golfing Machine Explained Use the above sketch (1-L) to see and understand the following characteristics of all Mechanically and Geometrically correct Golf Strokes – form the longest Drive to the Shortest Putt per Chapter 2. visualize this System as based on three all-encompassing Primary Concepts on which all details can easily be attached as the surface – they are the Hinge Action (2-G) of an Angular Motion (2-K) operating on an Inclined Plane (2-F). 1) The Stationary Post (player's head) accurately returns the Clubhead through the ball (Centered Arc). Regardless of Axis Tilt of the body, Tripod with centered eyes. 2) The Post may turn (Pivot) but does not "Sway" or "Bob". Provides a fixed Head height. 3) There is no wobble in the Clubshaft attachment (Grip). The Hands are clamps. Extensor Action. 4) The Hinge Assembly controls Clubface alignment. The First Imperative. 5) The Clubshaft lies full length on a flat. tilted plane. When on Plane. 6) The Clubshaft always points to the Plane Line except when they are parallel to each other. See 2-F 7) The Lever Assembly is driven by exerting pressure against it. Note: 7 thru 11 deal with the movement of the Lever Assemblies and the Second Imperative). Pressure is on the aft side of the shaft Pressure Points 1,2,3. 8 ) No portion of the Lever Assembly can swing forward independently. Bent Left Wrist. 9) Regardless of how the Lever Assembly is driven, it moves in a circle. Around the left Shoulder. 10) The Lever Assembly must be driven through Impact by an On Plane force, (moving towards the Plane L:ine). Swingers use Centrifugal Force, Hitters use Muscular Drive of an active Right Arm. 11) Clubhead Force and Motion is On Plane at right angles to the Longitudinal Centre of Gravity and varies with the speed, Mass, and Swing Radius. Not Clubface Motion, Sweetspot, Pressure is on the aft side of the shaft. 12) Ball speed is dependent on both before Impact and after Impact Clubhead Speed. Not from effort, but a mechanical advantage. Reference 2-E. 13) The Clubhead travells Down and Out until it reaches "Low Point". Reference Yoda’s drawings 14) Divots are taken "Down and Out" not just "Down". Reference Yoda’s drawings 15) The Club starts Up and In after "Low Point" but the Thrust continues Down Plane during the Follow-Through. No quitting, the right elbow is still bent at Impact and Low Point and continues to Drive or be Driven until straight which is at the end of the Follow-Through (8-11), reference 6-A-4. 16) The Plane Line controls the Clubhead Line-of-Flight. Clubface alignment controls the Ball Line-of-Flight. Both must be monitored. Imperative #3 and #1. 17) The Clubface need to be square to the Line-of-Flight only at Point of Separation. Impact and Separation are two different points and can be up to 3/4 of an inch in difference. The Left Hand face down the Angle of Approach at Impact. 18 ) Changing the Plane Angle has no effect on the Plane Line. The roof can change, but the gutter remains the same. 19) Stance Line, Plane Line and Flight Line are normally parallel. “Normally” being the key word. 20) For any given Line-of-Compression (through the ball) every Machine must produce identical Impact Alignments. Impact Alignments must match the desired shot. 21) The relationship of all Machine positions and motions can be described by a geometrical figure. Everything has a geometric relationship to everything else. (Explanations By DREW CHAPMAN – PGA – GSEB) .. Six pages for Your viewing Pleasure There were many things that didn't make the cut do to time constraits: 24 Components, Twelve Sections, etc... The explanation was more detailed then the outline, but I hope it helps: The Golfing Machine (G.O.L.F.) by Homer Kelley Drew Chapman PGA, Authorized Instructor of The Golfing Machine General Guidelines for your student to see progress 1. Understand the Information in their best way (details, visual, one thought, feel) Instructor’s responsibility is to Inform and Explain Encourage the student to ask questions. 2. Remember the Information –write it down. It is going to take some work and study 3. Correct Information. Objective (Geometry and Physics) vs. Subjective (Golf Lore) Newton’s First Three Laws 1. The Law of Inertia 2. Force and Acceleration 3. Reacting Forces Lawyers, Accountants, Doctors, Engineers, Mechanics, etc. spend years learning their craft. They don’t deal in subjectives. Demanding that golf Instruction be kept simple does not make it simple, only incomplete. You need a vast tool chest if you are going to tune a racecar. Guided Struggle vs. a blind struggle 4. The Student’s Ability to Absorb and Apply Recognizing major difference before recognizing minor differences. Let Mechanics produce, Look, Look, Look, let feel reproduce. Educated Hands sense pressure points and Alignments Making a difference motion vs. a better one Homer Kelley, author of The Golfing Machine, 1907-1983 · “Problem Solver” at Boeing Aircraft · Lesson gift from his boss at an indoor range at night in Seattle · First Round-two 60’s · Shot a 77 in 5 months, but why? Area golf pros (experts) could not give him the answer he sought. · 16 years later- the Flat Left Wrist · 28 years to write the first edition · 40 years to complete the sixth edition · His Vision was to provide the Correct Information to the Golfing Public "Past Untruths" TGM has had to live with: it is strictly a method, strictly mechanics, way too complicated. Reality: Complete System based on Options and Variations, Feel System based on Educated Hands. Stroke Pattern Concept · 24 Components-actions that can be properly executed in more than one way: Constants or Samenesses · 144 Cataloged Variations: Variables or Differences · 446,512,500,000,000,000 ways to do it right · My Way (My System) vs. The Way (Their Method) Terminology in the book is dictionary definitions. The Problem · Hit the back of the ball with a square clubface, · swinging forward · swinging down the line or move the clubhead in a straight line before or after Impact. The Number #1 Cause for bad shots is a Bent Left Wrist and Loss of Rhythm (clubshaft and Left Arm not staying in line). Bare-boned definition of the Golf Stroke: · the Hinge Action · of an Angular Motion · on an Incline Plane The Three Functions of the Club · Clubface · Clubhead · Clubshaft The Three Imperatives (things we must have) · Flat Left Wrist-Clubface Control-Hinge Action · Lag Pressure Point-Clubhead control-Angular (circular) Motion · Straight Plane Line-Clubshaft Control-Inclined Plane (Heart and Soul of the Motion) Three Essentials (things that are nice to have) · Stationary Head · Balance · Rhythm The Three Stations (Static) · Station 1 Address- be as prepared as possible · Station 2 The Top- be as precise as possible · Station 3 The Finish- be as smooth and complete as possible through Impact to the Finish The Star System Triad · The Three Imperatives · Controlling the Three Functions · Through the Three Stations Geometry of Circle · Center -Left Shoulder · Radius-bottom of the radius is the bottom of the stroke, low point (in the ground) always points at the plane lines · Tangent · Chord · Impact · Plane (visualized as having four corners) pitched roof · Club moves downward thru impact, outward and forward (three dimensional) · On Plane means pointing the clubshaft (sweetspot) at the Plane Line, by tracing with the right forearm and right forefinger, or the clubshaft is parallel to the Plane Line (gutter of the roof). · Plane can tilt as long as you don’t change the base line (gutter) · Hands visually cover Left Foot · Right Forearm points well in front of the ball on Plane Plane Shifts can be hazardous A Zero Shift Plane-Right shoulder turns to the plane of the right forearm (right shoulder, #3 pressure point and sweet spot all on the same plane) and move down the plane through the target line into the ground to the low point (great hidden line). Three dimensional impact. Plane line, Stance line, Target line are normally parallel The Three Basic Wrist Motions · Horizontal Flat Bent Arched · Perpendicular Level Cocked Uncocked · Rotational Vertical Turned Rolled Law of the Flail-Left Arm creates a Flail (how farmers beat wheat) · Centrifugal Acceleration · Centrifugal Momentum · Centrifugal Deceleration Golfer’s Flail · cocking and uncocking (Accumulator 2) Clubhead Motion · turning and rolling (Accumulator 3) Clubface Motion · There are no Horizontal Motions. Alignment of Educated Hands · Have to learn to go through the ball with a Flat Left Wrist and a Bent Right Wrist. Flattening the Right Wrist (horizontal motion) destroys the Flat Left Wrist. · Once the left wrist uncocks to a Level Condition, The Flail should roll (on a line). · Left Arm Flying Wedge-Plane of the Left Wrist cock Motion-vertical plane When the club is gripped under the heel pad you have an angle: Angle of the #3 Accumulator (Left Arm Flying Wedge) · Right Forearm Arm Flying Wedge the wrinkles are in the back of the wrist Right Forearm and shaft on the same plane (right wrist is always level, never cocked or uncocked) · Wedges are always at right angles or at 90 degrees to one another and are always in Impact Alignments. Physics-Optional Procedures, Power Considerations · A Pull (Swinging) · A Push (Hitting) Power Package · Arms and Club Four Power Accumulators o #1 Right Arm (Elbow Drive Out) Muscle Power o #2 Left Wrist (Cock and Uncock) Velocity Power o #3 Left Hand, forearm and Clubshaft (Turn and Roll) Transfer Power o #4 Left Arm and Left Shoulder (Centrifugal Throwout) Radius Power Lower Power use only one accumulator. Full Power for the Swinger uses Three Accumulators. The Hitter uses Four Accumulators. Four corresponding Pressure Points-The Feel of Educated Hands o #1 Heel of the Right Hand against the base of the Left Hand Thumb o #2 Last Three fingers of the Left Hand o #3 Right Hand Fore Finger o #4 Left Arm contact against the Chest Swinging Adjusted Address: left wrist bent, right wrist straight (unlike impact condition) Swing back motion to the Top using Extensor Action, stretching pulling out the left arm to get maximum width, to swing the club back along the Plane of the Right Forearm all the way to the Top. (Startup Swivel) Left hand turns early to get on the face of the plane then comes up the face of the plane. At end, the weight of the club causes the club to Load against knuckle of the right index finger. Drag the butt end club toward the line Left Hand Karate Chop Action through the line of sight to the ball 4-2-3 Sequenced Release (three stage rocket). (Accumulator1 is passive with the swinger): Club is thrown out using the right shoulder to blast the left arm off chest (#4 Accumulator) accentuated by wrist motion throw-out action releases of the left wrist cock (#2 accumulator) followed by wrist roll (#3 accumulator) into the Horizontal Hinge (closing only) Action to the finish. Three Swivels (Startup Swivel, Release Swivel which mirrors the start up swivel, (Hinge Action), Finish Swivel) Swingers-Rope Handle-shaft acts as a piece of string (functions as a rope). Don’t push on a piece of string. You whirl it out. Hitting Startup from a more structure Position with flat left, bent right wrist Extensor Action “carry-back” with right forearm Turns and rolls simultaneously all the time Resists the backstroke from going to end, clubshaft stays high, behind the shaft Hips lead to take out slack 4-1-2-3 Simulateous Release (batteries in parallel), Right Shoulder acts as a back-stop, actively uses his right tricep to drive the right forearm through the ball. The right arm (elbow) as it uncocks, also uncocks the left wrist and simultaneously rolls left hand), gradual rolling all the time. Angled Hinge-simultaneous close and layback One swivel only, Finish Swivel Hitters-Axe Handle-Shaft acts as an Ax Handle, stiffness is important. He needs all the support he can get to push against. The Power Package assembly and sequence of operation · Accumulate · Load · Store · Deliver · Release Execution · All Quick and Jerky motions are improper · The Ideal: Deliberate (Down, Out and Forward), Positive (Acceleration), and Heavy (Clubhead Lag) · Every move is coldly Deliberate, Calculated and Disciplined. · Hit the ball with the Pressure Points in your Hands, not by flinging the clubhead at the ball. The Formula for Ball Speed: (70% of your clubhead approach speed + 100% of your clubhead separation speed). While clubhead speed is important, you must also have resistance to slow down. Three Types of Lag 1. Pivot Lag-every lagging component puts a drag on the leading components, Gear Train. Starts from the ground up 2. Accumulator Lag (Power Package, package of the Power Accumulators-the Triangle) located in the upper torso 3. Clubhead Lag- clubhead feel is sensed in the right fore finger is never released, senses acceleration. IT is the SECRET OF GOLF! Hinge Action (club Face control)-duplicated in the Left shoulder. Hinge Assembly has a pin, mounting and a blade. The Pin is always mounted vertical or perpendicular to one of Three Basic Planes: Horizontal (ground), Angled (between the floor and the wall) or Vertical (wall). The Hinge always moves 90 degrees around the pin in a circle. · Horizontal Hinge-closing only cluface motion, produces a roll, feels like a full roll of the Flat Left Wrist · Angled Hinge-simulataneous closing and layback clubface motion, produces a half roll, feels like a no roll of the Flat Left Wrist · Vertical Hinge-layback only clubface motion (stays square to the line), produces a no roll, feels like a reverse roll of the Flat Left Wrist Dual Actions keeps Horizontal and Vertical on Plane. Angled Hinge is already on Plane and does not need a dual arrangement. __________________ Drew Homer's notes: http://www.lynnblakegolf.com/forum/thread1425.html ________________ http://www.lynnblakegolf.com/forum/thread2700.html http://www.lynnblakegolf.com/forum/s...ead.php?t=6076 http://www.lynnblakegolf.com/forum/thread7743-5.html Swinger vs Hitter Pull vs Push Longitudinal Acceleration vs Radial Acceleration Rope Handle vs Axe Handle Centrifugal Force vs Muscular Thrust Whirl back vs Muscular Carry back Quick vs Strong Stretched Muscles vs Contracted Muscles Loose vs Stiff Pitch Basic Stroke vs Punch Basic Stroke Spin vs Drive Right Shoulder Flywheel vs Right Shoulder Backstop (Launching Pad) Pivot Thrust (Momentum transfer) vs Power Package Thrust End vs Top Top Arc vs Straight Line Quick Start Down vs Slow Start Down PP#3 Top Side vs PP#3 Aft Side Standard Wrist Action vs Single Wrist Action Sequenced Release vs Simultaneous Release Right palm 'on plane' vs plane 'through' right palm Wrist Action vs Hand Motion Drag Loading vs Drive Loading Throw Out vs Drive Out Start up and release Swivel vs No Swivel (except after Follow Through) Wrist Throw vs Right Arm Throw Arc of Approach vs Angle of Approach Wheel Rim vs Wheel Track Horizontal Hinging vs Angled Hinging Full Roll Feel vs No Roll Feel Draw vs Fade On-Line vs Cross Line Plane Line Rotation vs Grip Rotation Soft hands vs (Relatively) Firmer hands Standard Address vs Fix Address Accumulator #4 vs Accumulator #1 Physics vs Geometry Let it happen vs Make it happen Mike Finney (Mikestloc) vs Ted Fort (YodasLuke) Elegant vs Not so elegant (oh no, I'm gonna get hammered saying this!) Why Not Use Right Forearm Magic? Why not just use the Magic of the Right Forearm with Fanning and EA? This single grouped procedure tells the whole story, for everyone, every time ♦ No guess-work. ♦ Totally Hands Controlled Pivot. ♦ No Planning. ♦ Every question answered. ♦ Fitted for every unique individual in the World. ♦ Fits all body types, perfectly. ♦ Male and Female - Unisex ♦ Use with any Component or Component Variation or Combination. ♦ Use with any Length Stroke. ♦ Available in Hitting and Swinging Configuration. ♦ Available Left and Right Handed ♦ One Price, receive both options. ♦ Fits any lie or Stance options. ♦ No Adjustments necessary to Fade, Draw, Slice or Hook the Ball or hit it dead straight? ♦ No more Down stroke Black-out. ♦ Cures Over-the-Top moves instantly. ♦ Guaranteed to produce an on-plane Right Forearm at Release and Impact. ♦ Helps prevent Club head Throwaway. ♦ No need to Pause at the Top. ♦ Will add 10 pounds to your Lag Pressure. ♦ Why ask Why when you don't have to? ..... Learn the Flying Wedge Alignment and how to maintain the Alignment at Impact (15 seconds). You will ALWAYS want to Grip the Club and Align your Wedges at Impact Fix. Quote: 6-B-3-0-1 THE FLYING WEDGES The Clubhead may appear to move in an arc around and outside the Hands when related to the Left Arm – the very basic Left Arm Flying Wedge. But when related to the Right Forearm, it appears to move “On Plane” with the Right Forearm, at its normal rigid angle (Bent Right Wrist) – the Right Forearm Flying Wedge. So – except in Sections 1 and 3 (Chapter the entire Left Arm, the Clubshaft and the back of the Left Hand are ALWAYS positioned against the same flat plane – the Right Forearm and the Clubshaft are, in like manner, positioned on the plane of the Right Wrist Bend AT RIGHT ANGLES TO THE LEFT ARM PLANE. That is the precision assembly and alignment of the Power Package structure and is mandatory during the entire motion. Hitting or Swinging. Study 4-D-1 regarding “Grip” and “Flat Left Wrist”. Also see 7-3. Then, ideally, the Left Wrist is always Flat and the Right Wrist is always Level (4-A-1, 4-B-1). Quote: 7-1 GRIPS – BASIC Basic Grip is the term indicating the mere act of holding on to the Club and relates primarily to the proximity of the Hands. They simply are either close enough to overlap or they are not close enough to overlap. So all non-overlapping Grips are Baseball Grips. The Grips of Hitters and Swingers must differ in tightness. But still per 1-L-3, 6-B-3-0-1, 7-3 and 10-6-B. For the Swinger, Centrifugal Force Uncocks BOTH the Left Wrist and the Right Elbow per 7-19 and 7-20. So both must remain “Passive” but never “Whippy.” For the Hitter, the Right Triceps become “Active” and execute both Uncocking motions with a firmness that approaches the mandatory rigidity of the Right Wrist. With both procedures, the Flying Wedges’ alignments, as always, never waver. Grip types other than the Strong Single Action (10-2-B) either destroy the Wedges or produce inferior deviations. Also study 3-F-6. The prestressed (bent) clubshaft (10-19-A) and maximum Swing Radius (10-19-C) are resistances to Impact Decelerations that each must establish before – not during – Impact (2-M-1). Quote: FLYING WEDGES Example – multiple sails on a sail boat. Mechanical – Push-Pull rams on hydraulic excavators mounted at 90 degrees to each other to position and hold the main beam. Golf – Maintaining the constant simultaneous In-Line relationship of the Clubshaft with the Left Arm and the Right Forearm positioned at ninety degrees to each other along the Line of the Left Wristcock and the line of the Right Wrist Bend. __________________ Daryl .... Understanding #3 Accumulator and its relation to Power (6-B-3-0), Hinge Action (7-10) and Rhythm (2-G) is critical to all students of TGM. ... The 3 zones It all blends into a harmonious whole: 1) The Body rotating 2) The Arms supplying the power 3) The Hands suppplying the direction. .. When you controll the hands (LW), you control the club(face). When you control the club, you control the ball. When you control the ball, you control the game. ... G.O.L.F. Geometrically Oriented Linear Force There are 3 major concepts in TGM: 1) Hinge Action : Clubface control 2) Angular Motion : Clubhead control 3) The Inclined Plane : Clubshaft and sweetspot control The golfstroke is the Hinge Action (2-G) of an Angular Motion (2-K) operating on an Inclined Plane (2-F). The means to change a circle into a straight line while circling on an inclinced plane. The golfstoke is about inscribing near perfect circles with the orbiting clubhead on the face of an inclined plane while simultaneously sustaining lag pressure on the clubshaft and controlling the clubface thru impact. Your Stroke Pattern is your Motion. (12-1-0 or 12-2-0). Basic (12-5-1), Acquired (12-5-2) and Total (12-5-3). The Motion makes the Shots. As the Motion improves, Shots improve -- not vice versa (12-0). So, make the Motion. Let the Motion make the Shots. The Hinge Action must remain the responsibility of the Flat Left Wrist, not the Right Forearm Flying Wedge. Repeat after me the following TGM mantra: Left Hand -- ClubFACE (Alignment). Right Hand -- ClubHEAD (Acceleration and Guidance). ... "Support the On Plane Swinging Force in Balance" __________________ __________________ Air Last edited by airair : 11-08-2012 at 12:50 PM. airair View Public Profile Send a private message to airair Find all posts by airair