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-   -   Increase Driver Trajectory..Shaft vs. Loft?? (http://www.lynnblakegolf.com/forum/showthread.php?t=6398)

300Drive 02-02-2009 05:53 PM

Increase Driver Trajectory..Shaft vs. Loft??
 
which component has the most influence of increasing driver trajectory, shaft or loft? I play a 9.5 head, and thinking about going to a 10.5 or a lower kick-point shaft.

BUT, I do not want to significantly increase spin.

Any ideas?

My driver ss is 109 at last testing.

bambam 02-02-2009 06:54 PM

Quote:

Originally Posted by 300Drive (Post 61031)
which component has the most influence of increasing driver trajectory, shaft or loft? I play a 9.5 head, and thinking about going to a 10.5 or a lower kick-point shaft.

BUT, I do not want to significantly increase spin.

Any ideas?

My driver ss is 109 at last testing.

There's another good thread on this topic elsewhere on the site. I'll try to find it later if I have some time but you can probably search for it pretty quickly. Per Jeff's advice, the magic combination for me was a higher lofted head with a heavier or stiffer shaft. A stiffer and/or heavier shaft will decrease spin, so you can add loft and increase your launch angle. I found it hard to find the heavier shafts for demo and ended up in a 10.5 head with an X shaft that produces pretty good numbers and nice trajectory. Would like to try an 11 degree in a heavier shaft for comparison sometime.

O.B.Left 02-02-2009 07:37 PM

Quote:

Originally Posted by bambam (Post 61032)
There's another good thread on this topic elsewhere on the site. I'll try to find it later if I have some time but you can probably search for it pretty quickly. Per Jeff's advice, the magic combination for me was a higher lofted head with a heavier or stiffer shaft. A stiffer and/or heavier shaft will decrease spin, so you can add loft and increase your launch angle. I found it hard to find the heavier shafts for demo and ended up in a 10.5 head with an X shaft that produces pretty good numbers and nice trajectory. Would like to try an 11 degree in a heavier shaft for comparison sometime.


For those of you who havent already guessed it, BamBam is called BamBam for a reason. Dont buy his x shaft without first looking in the mirror or at the launch monitor.

ob

bambam 02-02-2009 07:53 PM

Quote:

Originally Posted by O.B.Left (Post 61036)
Dont buy his x shaft without first looking in the mirror or at the launch monitor.

good call, O.B. That disclamer shoud've been in my original post. Find the right combo to fit your swing, preferably with the help of a good clubfitter. I was playing a 9.5 degree head a few years ago, but after seeing Jeff in Atlanta, I added more loft. From what I've read and been told, that suggestion is pretty safe for most people playing less than 10 degrees of loft on their driver.

I worked with a local guy on my driver. With his help and some of my own research, I was able to find something that worked. My swing speed was pretty fast when I checked it last fall, so the X works pretty well for me.

bambam 02-03-2009 09:39 AM

Quote:

Originally Posted by bambam (Post 61032)
There's another good thread on this topic elsewhere on the site.

Here it is: http://www.lynnblakegolf.com/forum/s...ad.php?t=4448&

golfgnome 02-03-2009 08:28 PM

Quote:

Originally Posted by 300Drive (Post 61031)
which component has the most influence of increasing driver trajectory, shaft or loft? I play a 9.5 head, and thinking about going to a 10.5 or a lower kick-point shaft.

BUT, I do not want to significantly increase spin.

Any ideas?

My driver ss is 109 at last testing.

Driver launch is created by loft at impact. You either can increase the loft of your driver or create it by catching the ball at low point or slightly forward of lowpoint, or both. I do not advocate swinging "up" with any club but catching the ball "up plane" will produce better launch numbers with decreased spin.

Shaft flex has more to do with launch angle than kick point. Kick point and torque provide the "feel" of a shaft.

The most important part of selecting a driver is on course performance. You may actually want a lower flight if you play on firm, fast, flat fairways. Carry distance is great, but only if you get the roll with it.

okie 02-03-2009 08:57 PM

Tracing left and right
 
The loft also has a lot to do whether or not you trace left or right of your targe line, right? If I create a significance divergence from in to out....ball appearing to be further back in my stance...the handle high...clubface pointed out in right field...I essentially have an in to out path with an open to the target line (but closed to the plane line) clubface which produces a higher launch angle (think Kenny Perry?) Whereas someone that traces a straight line left of the target line...has the ball further forward in the stance but it is still relative to low point...this produces an over the top move (OTT to the target not the plane line)...increases shaft lean...steeper angle of attack...lower launch angle. I know the MORAD boys call that a CP swing...the other extreme being CF. So it has a lot to do with that right? Makin' sense?:eyes:

golfgnome 02-03-2009 08:59 PM

Quote:

Originally Posted by okie (Post 61068)
The loft also has a lot to do whether or not you trace left or right of your targe line, right? If I create a significance divergence from in to out....ball appearing to be further back in my stance...the handle high...clubface pointed out in right field...I essentially have an in to out path with an open to the target line (but closed to the plane line) clubface which produces a higher launch angle (think Kenny Perry?) Whereas someone that traces a straight line left of the target line...has the ball further forward in the stance but it is still relative to low point...this produces an over the top move (OTT to the target not the plane line)...increases shaft lean...steeper angle of attack...lower launch angle. I know the MORAD boys call that a CP swing...the other extreme being CF. So it has a lot to do with that right? Makin' sense?:eyes:


??????????????????

Yoda 02-03-2009 11:49 PM

Back From the Front
 
Quote:

Originally Posted by golfgnome (Post 61064)

Driver launch is created by loft at impact. You either can increase the loft of your driver or create it by catching the ball at low point or slightly forward of lowpoint, or both. I do not advocate swinging "up" with any club but catching the ball "up plane" will produce better launch numbers with decreased spin.

Shaft flex has more to do with launch angle than kick point. Kick point and torque provide the "feel" of a shaft.

The most important part of selecting a driver is on course performance. You may actually want a lower flight if you play on firm, fast, flat fairways. Carry distance is great, but only if you get the roll with it.

The Gnome is back . . . from the PGA of America's Winter Series Stroke Play Championship. http://lynnblakegolf.com/forum/showthread.php?t=6371

Every word of his post is cut like a razor, and it is geometrically correct.

Which is why it makes more sense than anything you've read since the whole 'hit up' craze hit the popular golf magazines several years ago.

:salut:

okie 02-04-2009 10:56 AM

Quote:

Originally Posted by golfgnome (Post 61069)
??????????????????

I guess NOT!:redface: If I want to hit it low into the prevailing Oklahoma gale I close the clubface...then trace a plane line perpendicular to the closed face...I then rotatate the machine to the right so that although the face is still hooded it is aligned to the intended target...resulting in a pull...with a lower trajectory. Apparently Sam Snead did a bit of this although I am sure he could do it all. My point was that tracing left tends to close the clubface relative to the target line (what MORAD refers to as CP)...tracing right has the clubface "open" to the target line thus increasing loft. So I guess the trip your sweetspot takes in relation to target line impacts...well...impact and the resulting launch angle. sorry for thinking out loud! :(

bambam 02-04-2009 11:10 AM

Quote:

Originally Posted by okie (Post 61084)
I guess NOT!:redface: If I want to hit it low into the prevailing Oklahoma gale I close the clubface...then trace a plane line perpendicular to the closed face...I then rotatate the machine to the right so that although the face is still hooded it is aligned to the intended target...resulting in a pull...with a lower trajectory. Apparently Sam Snead did a bit of this although I am sure he could do it all. My point was that tracing left tends to close the clubface relative to the target line (what MORAD refers to as CP)...tracing right has the clubface "open" to the target line thus increasing loft. So I guess the trip your sweetspot takes in relation to target line impacts...well...impact and the resulting launch angle. sorry for thinking out loud! :(

If I'm interpreting this right, aren't you tracing a plane line that is parallel to your target line? The only line that is different from 'normal' square/square is your stance line, which would be rotated to the right.

golfgnome 02-04-2009 01:06 PM

Quote:

Originally Posted by okie (Post 61084)
I guess NOT!:redface: If I want to hit it low into the prevailing Oklahoma gale I close the clubface...then trace a plane line perpendicular to the closed face...I then rotatate the machine to the right so that although the face is still hooded it is aligned to the intended target...resulting in a pull...with a lower trajectory. Apparently Sam Snead did a bit of this although I am sure he could do it all. My point was that tracing left tends to close the clubface relative to the target line (what MORAD refers to as CP)...tracing right has the clubface "open" to the target line thus increasing loft. So I guess the trip your sweetspot takes in relation to target line impacts...well...impact and the resulting launch angle. sorry for thinking out loud! :(

If I am understanding you correctly, you are rotating the plane line to alter shot shape.

I use the same procedure but explain it differently: The target is always the target. I try to aim the face where I want the ball to end up align my body where I want it to start. When my body is aimed left of target and I swing on plane relative to my body but leave the face aimed to the target I hit a cut shot. The opposite holds true for a draw.

I would tell you that when hitting into a strong wind, less spin is desired. I have the most success when I swing at a slower speed. The slower speed will produce lower launch with less spin which is ideal for strong wind. When you swing at full speed you will increase launch and spin, the wind will magnify this spin and may produce less than desirable results.

Give it a try and let me know how it works.

okie 02-04-2009 02:43 PM

Quote:

Originally Posted by bambam (Post 61086)
If I'm interpreting this right, aren't you tracing a plane line that is parallel to your target line? The only line that is different from 'normal' square/square is your stance line, which would be rotated to the right.

I may be a little muddled. I'm working off the premise that club face = starting direction and path relative to the club face = curvature. So, if I want to put any side spin on the ball.

Draw: face is aligned at the target. Plane line is angled ever so slightly to the right of the face and in this case the target line. Stance is square to my diveregent-right plane line, or closed to the target line. Ball starts straight and moves a few yards right to left...landing left of the target line. Of course I can aim it so that it lands right at the flag.

Fade: Face is aligned at the target. Plane line ever so slightly to the left of the face and in this case the target line. Stance is square to my divergent-left plane line, or open to the targt line. Ball starts straight and moves a few yards right of the original target line.

I also hit deliberate pushes and pulls, even push-draws and pull-cuts, but the less divergence the better. Am I on meth, or what? If I am, Bucket is to blame!

Face = starting direction Path = curvature, right? So, I can hit it super low if I hit a controlled pulled shot...Easy to aim seeings that it has no side spin on it (also good for wind.) I know Golfgnome's method of gearing the lag pressure down is best...I guess I am not quite at that level...I'll keep trying though. Plenty of opportunity on the Great plains! I am eager to know if I have missed something.

okie 02-04-2009 02:51 PM

[quote=golfgnome;61091]If I am understanding you correctly, you are rotating the plane line to alter shot shape.

Yes. Path/plane relative to club face alignment = divergence = side spin

I use the same procedure but explain it differently: The target is always the target. I try to aim the face where I want the ball to end up align my body where I want it to start.

Does the ball leave the clubface at 90 degrees at seperation? If so, would I not want the clubface aiming where I want the shot to START? Then I would rotate the plane line accordingly

Pardon my whipper-snapping! :naughty: I must have a mental block. I am willing and able to comply with how it really works! Afterall how often do I get to listen to a Machine Instructor, Master Club-fitter and a world class player! :salut: Understanding the face/path thing was huge for me...I will be crushed! :(

bambam 02-04-2009 03:08 PM

Quote:

Originally Posted by okie (Post 61095)
I may be a little muddled. I'm working off the premise that club face = starting direction and path relative to the club face = curvature. So, if I want to put any side spin on the ball.

Draw: face is aligned at the target. Plane line is angled ever so slightly to the right of the face and in this case the target line. Stance is square to my diveregent-right plane line, or closed to the target line. Ball starts straight and moves a few yards right to left...landing left of the target line. Of course I can aim it so that it lands right at the flag.

Fade: Face is aligned at the target. Plane line ever so slightly to the left of the face and in this case the target line. Stance is square to my divergent-left plane line, or open to the targt line. Ball starts straight and moves a few yards right of the original target line.

I also hit deliberate pushes and pulls, even push-draws and pull-cuts, but the less divergence the better. Am I on meth, or what? If I am, Bucket is to blame!

Face = starting direction Path = curvature, right? So, I can hit it super low if I hit a controlled pulled shot...Easy to aim seeings that it has no side spin on it (also good for wind.) I know Golfgnome's method of gearing the lag pressure down is best...I guess I am not quite at that level...I'll keep trying though. Plenty of opportunity on the Great plains! I am eager to know if I have missed something.

In your original post, I was a little confused when you said you trace a plane line that is perpendicular to your club face. If the clubface is pointed at the target, then you'd be tracing a line parallel to the target line.

Curvature caused by tracing a line that is right or left of the target line makes sense.

Then I think what you're also saying for the push/pull thing is that you rotate the machine but trace a plane line that is parallel to the target line to create a straight shot (face and path match). If the machine is rotated right, tracing the straight away plane line would feel like a pull and more like a push if rotated left. I've never tried that but it also makes sense to me.

okie 02-04-2009 05:15 PM

So I am not crazy?
 
Yip...that is what I was going for. i have learned when talking about "open" this and "close" that that is is important to know what it is closed to! I hit nice drawy shots with an "open" clubface all the time! Open to the straight line extending from the ball to the flag stick i.e. target line, but closed in relation to my plane line which is rotated closed in relation to the face which of course is open in relation to the original target line! :confused1


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